

RedRing
Mobile &
Desktop App
A desktop and mobile platform designed to identify localized, community issues and facilitate meaningful engagement with individuals facing some of society's most challenging circumstances.


Can a community rally and engage those experiencing homelessness in the Greater Seattle Region with the help of an app?
My Role: UX Research | UX Design | Site Data Manger
Duration: 2 years | Sept 2013 - Dec 2015
Team: Chris Gough, Jeff Lilley, Todd Gibson and myself
Tools Used: Google Forms, iPhone, Ruby on Rails
OVERVIEW

THE CHALLENGE
Everyday people in the greater Seattle region lack the tools and understanding to effectively engage with homelessness — creating a significant gap between community members and those experiencing homelessness and other challenges.

THE SOLUTION
Developed a desktop and mobile app featuring location-based mapping to offer a comprehensive directory of resources for individuals experiencing homelessness or in need of assistance.
How might we assist those living and working in the Greater Seattle Region with information at their fingertips, to provide resources for those experiencing homelessness?

THE IMPACT
Users feel like they can offer something more than money, providing real help at their fingertips and allowing an opportunity to engage with those in need.
BACKGROUND & CONTEXT
BACKGROUND:
In September 2013, RedRing — a startup founded by the president of a homeless shelter and a marketing agency in Seattle — launched a mobile app designed to help users engage with homelessness and connect with organizations that provide support, whether faith-based, government, or nonprofit. The app’s aim was to map available resources and educate users on ways to make a meaningful difference.
MY ROLE:
I was hired as RedRing’s sole full-time UX researcher, designer, and spokesperson, while also managing the app’s backend data. I traveled across the greater Seattle region — and nationally to conferences — to demonstrate the app, gather qualitative and quantitative data, and foster collaboration with organizations. My aim was to generate interest, populate the map with resources, and document how the app was used in real-world settings.

Demonstrating at a Seattle Tech conference
Downtown Seattle
THE PROBLEM
What I Didn’t Realize in the Beginning:
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The UX design for the app fell short. It didn’t solve a real problem; instead, it simply presented information without offering a way for users to engage or make a meaningful connection.
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While the UI was visually striking — especially for 2013 — without a deep understanding of users’ needs, pain points, and proper design thinking, it was not a viable solution for anyone to use.
DESIGN PROCESS
DESIGN PROCESS

RESEARCH
My first objectives were to find who might benefit most from this app and how might they use it? I came in after the prototype had been designed, so it was a challenge to use what had already been built. My objectives were to perform extensive UXR to discover how to iterate on the design.

Presenting at the AGRM Conference
St. Louis, MO
KEY TAKEAWAYS – THE POWER OF STORY
During my first days working on the platform, I was trying to familiarize myself with the design and determine where to begin my research. The prototype designer handed off their work to me and encouraged me to see it in action.
One afternoon, we walked down 1st Avenue in downtown Seattle and came across two individuals experiencing homelessness. My colleague opened the RedRing app on his phone and struck up a conversation. They asked him for money — he declined, but instead offered help in locating resources, food, or shelter. They responded reluctantly, “yeah.” He used the app to filter nearby service providers, but their response was, “yeah, we know all those places.”
This moment turned into a 20-minute conversation, as they openly shared their stories, their struggles, and their disappointments with many organizations meant to aid them.
This encounter profoundly affected me — these two individuals simply wanted someone to listen, to see them as human, even in their vulnerable state. It’s a moment I carried forward and frequently shared with new team members as a powerful reminder of what human-centric design truly means. However, something still felt missing in the way we addressed their needs.

Over the following year, I immersed myself in researching and testing the app alongside its intended users — homeless shelter workers, neighborhood watch groups, city councils, pastors, and tech companies in downtown Seattle. My aim was to collaborate on solutions and determine whether the prototype could help foster connection and support for those experiencing homelessness.
The UI of RedRing was undeniably captivating and opened up a range of possibilities for engagement. However, the app struggled to gain traction due to significant gaps in its UX, which kept it from fully delivering on its promise.
One of the first moments in which I realized this app would not get off the ground was in a meeting with a pastor from the city of Federal Way, WA. He is a massive individual, standing at 6’4” and an even bigger presence in conversation with a booming voice. Surprisingly, his heart is bigger than his stature. I presented to him the app and showed him on the map several options of care for homeless individuals in his city of Federal Way (about 20 miles south of Seattle). As I used the app to show organizations nearby, he had a tear rolling down his eye. I asked somewhat surprised if he was okay. He explained on the way to our meeting he met two homeless individuals in a parking lot and didn’t know how to engage with them. He then confessed that his church doesn’t know how to either. He ALSO confessed that he didn’t even know most of the organizations I had shown that can assist with this societal problem. He asked if I would demonstrate the app to a team of leaders in the community–faith leaders, business leaders, health providers and community organizers. I felt this was a great plan and a great way to get the ball rolling for people to utilize the app. Presentations always received such a great response, it was powerful for people to see potential solutions on a map–a lot of imagination was sparked and I was asked to attend monthly meetings to speak into the matters of how to engage. However, people didn’t use the app. And this became the theme over the course of the next two years: I would present it to interested parties, to utilize, but no one would jump on board with implementing or utilizing the app. This was frustrating, but at the same time I realized that I did not use it either outside the context of showing it to others. Why is this the case? What I soon discovered was two different threads of issues for the app: On the technical side–our team had to manually enter the information for the organizations, churches and non-profits available. This led to a LOT of data entry that had to be maintained and scrubbed. Many of the organizations were small and at that time barely had a website maintained to provide information that would be useful. This model was not sustainable or scalable. People who were interested in perhaps using it were not interested in uploading data for the site. One of the first moments I realized the app wouldn’t get off the ground was during a meeting with a pastor from Federal Way, WA. He’s a massive man — 6’4” with a booming voice — but his heart is even bigger than his stature. I presented the app and walked him through the map, showing several organizations that provide care for unhoused individuals in his community (about 20 miles south of Seattle). As I demonstrated the app, a tear fell down his cheek. I paused, a bit surprised, and asked if he was all right. He explained that on his way to our meeting, he had encountered two unhoused individuals in a parking lot and hadn’t known how to connect with them. He then admitted his church didn’t know how to either — nor was he even aware of many of the organizations I had just displayed. He asked me if I’d be willing to demonstrate the app to a group of community stakeholders — faith leaders, business leaders, health care providers, and community organizers. I saw this as a great opportunity to foster collaboration and hopefully make a real impact. The presentations were always well-received; people were excited by the potential for a tool that could illuminate available resources. I was frequently invited back to community meetings to contribute to the ongoing dialogue. However, despite the enthusiasm, few people actually used the app. This pattern continued over the course of two years: I presented, stakeholders nodded in affirmation — but nobody implemented or sustained its use. This was frustrating, but it forced me to reflect honestly on the core issues. I hadn’t used the app myself outside of demonstration sessions — and I began to ask: Why? I discovered two main barriers: On the technical side, our team was manually entering information about organizations, churches, and non-profits. This process was labor-intensive and difficult to keep up to date, especially when many organizations had limited or poor web presences. This made the platform less sustainable and less scalable. On the user side, while the app was visually helpful and informative — especially for those already passionate about helping unhoused individuals — the average person was unsure how or unwilling to engage directly with people experiencing homelessness. The app didn’t solve the underlying problem: how to foster a human connection or enable action. Instead, it simply presented information — without guiding users toward a way to make a measurable difference.
FINAL RESULTS & LESSONS LEARNED
After two years, I had to acknowledge that the app, in its current form, was not sustainable or effectively solving the problems it was meant to address. I delivered an analysis and assessment to stakeholders — a difficult but necessary step that ultimately meant letting go of my role.
Lessons Learned and Follow-up:
This experience was profoundly formative for me, demonstrating the crucial role User Experience Design plays in creating meaningful solutions. The stakeholders hadn’t fully considered who their users were or what their needs might be — instead designing something that reflected their own perspectives. The app, while well-intentioned, was framing the solution as a way for people to tell the unhoused how to get help, instead of fostering understanding, connection, and empowerment. Shortly thereafter, both the app and the organization came to a close.


